Phygital and esports (computer sports): development prospects and advantages for participants
ˑ:
PhD, Associate Professor E.A. Milashechkina1
Postgraduate student M. Gajarov1
PhD, Associate Professor I.N. Gernet2
Master student M.A. Sazonova3
1Peoples' Friendship University of Russia, Moscow
2Moscow University for Industry and Finance «Synergy», Moscow
3Shenzhen MSU-BIT University, Shenzhen, China
Objective of the study is to identify the prospects for the development of digital sports and determine the extent to which physical activity affects the health of e-sports athletes.
Methods and structure of the study. Physical education teachers from schools, colleges and universities (n=47) and students (n=397) took part in an interactive survey. Functional indicators: vital lung capacity, chest excursion and vital index were determined in e-sports athletes with different motor regimes (n=40).
Results and conclusions. Relatively recently, the Russian Government issued a number of regulatory documents indicating the direction of development for digital sports. However, neither teachers nor students of physical education have fully grasped the concept of the development of phygital sports, which leads to the opinion that the prospects for the development of functional computer sports are weak in comparison with pure e-sports, unless educational work is carried out in this area. Promising disciplines include games such as phygital football, phygital basketball, phygital volleyball and phygital hockey.
Esports players who get additional physical exercise easily cope with the risks associated with a sedentary lifestyle. With insufficient physical activity, esports players develop functional disorders of the respiratory system, which in the long term may prevent them from achieving high sports results.
Keywords: esports, phygital sports, students, physical activity, health.
References
- Bayguzhina O.V., Nikolskaya O.B., Komissarova O.A. et al. Psihofiziologicheskiy status kibersportsmenov (obzor) [Psychophysiological status of e-sports players (review)]. Psychology. Psychophysiology. 2023. V. 16. No. 4. Pp. 90-100. DOI: 10.14529/jpps230408.
- Goncharenko D.I., Brovkin A.P. Sushchnost i soderzhanie ponyatiy «kibersport» i «kompyuternyy sport» [The essence and content of the concepts of ‘e-sports’ and ‘computer sports’]. Pedagogical, psychological, and medical-biological problems of physical culture and sports. 2022. No. 17(2). Pp. 84-91.
- Decree of the Government of the Russian Federation No. 1302 of 24 September 2024. URL: https://phygitalsport.ru/wp-content/uploads/2025/02/Postanovlenie-Pravit... (date of access: 30.08.2025)
- Website of the All-Russian Federation of Phygital Sports (Functional Digital Sports). https://phygitalsport.ru/dokumenty/ (date of access: 30.08.2025)
- Federal standard for sports training. https://phygitalsport.ru/wp-content/uploads/2025/02/Federalnye-standarty... (date of access: 30.08.2025)2.


