Values of cybersports players of different game psychotypes
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Kosmina E.A.
Lesgaft National State University of Physical Education, Sport and Health, St. Petersburg
Ashkinazi S.M.
Lesgaft National State University of Physical Education, Sport and Health, St. Petersburg
Saint-Petersburg State University of Veterinary Medicine, St. Petersburg
Sytnik G.V.
Saint-Petersburg State University of Veterinary Medicine, St. Petersburg
Chernaya A.I.
Lesgaft National State University of Physical Education, Sport and Health, St. Petersburg
Objective of the study is to determine the value orientations of esports athletes and identify the relationships with the dominant gaming psychotype.
Methods and structure of the study. As part of the diagnostic study, the following methods were used: the "Portrait questionnaire of the structure of value orientations", the questionnaire of resilience, as well as a test aimed at identifying the dominant psychotype of the player. The empirical results obtained during the diagnosis were processed through correlation analysis.
Results and conclusions. In esports, there are several psychotypes of players motivated by different factors. "Careerists" strive for external success indicators, but demonstrate less psychological stability. "Researchers" are focused on the process of learning and discovering new things. The Dominators are motivated by competition and the desire to outperform their rivals. "Social workers" focus on communication and interaction within a team or community, paying less attention to broader social issues.
Keywords: computer sports, dominant player's psychotype, value orientations.
References
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- Kosmina E.A., Makarov Yu. M. Soderzhanie razlichnyh vidov sportivnoj podgotovki v kompyuternom sporte [Contents of Various Types of Sports Training in Computer Sports] Lesgaft National State University of Physical Culture, Sports and Health, St. Petersburg. St. Petersburg: LEMA Publishing House, 2022. 185 p.
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