Rating functional costs of key training tools for junior sprinters

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Teoriya i praktika fizicheskoy kultury №1 2018, pp.40-42

Dr.Hab., Professor V.G. Nikitushkin1
Dr.Hab., Professor V.P. Cherkashin2
Dr.Hab., Professor N.N. Chesnokov3
Dr.Hab., Professor S.N. Zuev4
1Pedagogical Institute of Physical Culture and Sports under Moscow State Pedagogical University, Moscow
2Russian Olympic Committee, Moscow
3Physical culture and sports association "Moscow Youth", Moscow Sports and Tourism Department, Moscow
4Russian Customs Academy, Moscow

Active team sports are underemployed by the sport practices today albeit they deserve more attention. Moreover, they are still undervalued by many sport practitioners for a variety of reasons including their poor knowledge of potential training benefits of team sports; reservations as to the team sports efficiency; and inadequate experience in applying the relevant game tools. Objective of the study was to develop a speed- and speed-strength-building method for the 12-16 year-old sprinters with application of active team sports and game exercises. Applied for the study purposes were the following methods: analysis of the available literature on the subject; education process tests; questionnaire survey; educational experiment; and standard mathematical methods of statistics. The study was performed in the period of 2012-2017 in the indoor and outdoor training conditions and in laboratory, with more than 100 junior sprinters being subject to the study.
The study data and analyses showed the bodily adaptation to the training loads being more efficient in the game sports versus the standard training systems. The junior athletes were tested, for instance, to harder adapt to the interval and intermittent training sprints than to the same loads in the game training model. Therefore, the study proved benefits of the game training model in the relevant training stage as verified by the junior sprinters’ progress in the key physical qualities building component.

Keywords: active team sports, game exercises, functional capacities, functional cost, physical qualities, training tools.

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