Physical education of health-impaired schoolchildren based on competency-building approach: focus and efficiency

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Associate Professor, PhD L.A. Parfenova
G.B. Glazkova
Volga Region State Academy of Physical Culture, Sport and Tourism, Kazan

Keywords: health-impaired schoolchildren, health and fitness activities, intrinsic motivation, extrinsic motivation, competence, competency, competency-building approach.

Introduction

It is a matter of common knowledge that restricted motor activity is rated among the most serious factors of negative influence on the health standards of schoolchildren [3, 4]. 

Therefore, top priority in the modern education process is to be given to the initiatives to: increase the child’s body adaptation abilities to meet the education process challenges; develop and implement new axiological health agenda; and foster conscientious demand for systemic physical exercises – through key competencies being formed in the physical education domain of the school education process.

The above priorities are of special importance for education of schoolchildren diagnosed with different health (nosological) impairments for the reason that children of this category face certain problems in the curriculum assimilation process due to their health limitations.

Therefore, the education system objectively needs to offer the relevant motivation system and form a facilitating psychological and educational environment to help shape up interest in physical education and demand for systemic physical training in the middle-age schoolchildren [3, 4].

In opinions of the prominent national psychologists (P.Y. Gal’perin, D.B. El’konin, N.F. Talyzin), motivations may be classified into the intrinsic and extrinsic ones [7]. We assumed that the process to form the intrinsic motivation for regular motor activity will provide a foundation for physical education and health competency formation efforts additionally supported by the encouraging extrinsic motivation system prudently created by the physical education teacher using the relevant physical education and competitive tools of special effect and potential in the learning activity and interest awaking process.

Methodology and structure of the study

Let us visualize the competence formation mechanism in application to school sports activities through the following hierarchical model structure (see Figure 1) that spells out the relevant psychological and pedagogical aspects of the process.

Figure 1. Competency formation model in application to physical education

In the educational curriculum design process, we gave the top priority to the problem-solving education methodology selected from a wide variety of popular modern education methods. With this goal in mind, we developed a new interactive Problem-solving Intellectual Sports and Health (PISH) Game.

The Problem-solving Intellectual Sports and Health (PISH) Game is an interactive form of pupils' learning activity designed to help them: define a problem; find the required information, analyze it and find the problem solutions; and implement the solution(s) in practice; the process being supported by multimedia presentation tools as an obligatory condition.

Given hereunder on Figure 2 is the model algorithm of the secondary demand for motor activity using the PISH Game toolkit.

Figure 2. Secondary demand for motor activity using the PISH Game toolkit.

A key component of the PISH Game is the problematic situation that encourages pupils to intensify their thinking process; take the independent information-mining initiative; find a solution to the problem; and implement the solution in practice.

Every PISH Game is designed to offer a sequence of interrelated problem-solving games with the final decision coming up at the final stage of the PISH Game.

This staged and prolonged game design is based on the proven psychological methodology by B.V. Zeygarnik who considers an unfinished action effect as the key motivation factor that forces the subject individual to think over the process once and again until he/she finds a solution for the unfinished process, and these efforts are believed to be imperative for the self-acquired knowledge being firm and highly applicable in practical motor activity of the subject.

Every game session is supported by a presentation that is designed to give the direct memorizing tools to learn and memorize the theoretical provisions – based on the double-stimulation method by L.S. Vygotskiy and the intrinsically mediated memorization method by A.N. Leontiev [1].

The study was designed to test the effectiveness of the authors’ innovative approach to the key physical education competences formation process in application to schoolchildren.

Subject to the educational experiment were two groups of 45 pupils each – Study Group (SG) and Reference Group (RG). The physical education process design for the SG and RG is given hereunder in Table 1.

Table 1. Physical education process design for SG and RG                                                             

 

Monday

Tuesday

Wednesday

Thursday

Friday

RG

PE lesson

SHG

PE lesson

SHG

PE lesson

SG

PE lesson,

ICT-based homework

Lesson under modular system

PE lesson,

meta-subject theoretical session

Lesson under modular system

PE lesson,

ICT-based homework

Note: PE - physical education; SHG - special health group; ICT - information/ communication technologies

Study results and discussion

The proposed method was subject to experimental tests that verified it being highly effective based on the variety of test indices characteristic of the physical education process showing notable improvement for the middle-age pupils diagnosed with different health impairments.

As seen from the SG versus RG group average physical fitness indices, the SG pupils showed notably better education results as verified by every test index (see Table 2 hereunder).

Table 2. Physical fitness indices variation statistics for Study Group versus Reference Group pupils

 

5th grade girls

6th grade girls

5th grade boys

6th grade boys

RG growth rate

SG growth rate

RG growth rate

SG growth rate

RG growth rate

SG growth rate

RG growth rate

SG growth rate

30 m sprint, s

-0,11

-0,41

0,02

-0,50

-0,10

-0,38

0,00

-0,30

Marked ball chase test, s

-0,05

-0,86

0,00

-0,90

-0,13

-0,79

-0,21

-1,04

6-minute run test, m

5,50

102,50

3,00

102,00

-18,50

133,00

43,00

167,50

Standing jump test, cm

2,50

9,10

2,00

 

8,30

2,00

16,60

2,00

9,70

Straight leg stretch exercise, cm

2,10

8,20

1,40

7,10

1,20

6,90

-0,50

6,20

Push-up test, reps

0,40

4,00

0,20

3,40

0,90

4,80

0,50

5,10

Ruler drop test, cm

-1,20

-8,00

-0,70

-7,70

-1,80

-7,00

-0,30

-7,00

Test data of the SG pupils showed the considerable growth of the overall conditioning levels, and this fact demonstrates the competency-building physical education process being highly effective.

To explore the impacts of the innovative learning method, we tested the values-and-concept-centred competences formation process in the SG and RG pupils. Based on the past research findings, we developed a set of criteria and rating tools to assess the competence formation progress, with every competence level being scored by the relevant criteria [2, 3, 5, 6]. The competency formation process is classified into four levels, with each level being scored using the 5-point system (2 points for low level; 3 points for average level; 4 points for good level; and 5 points for excellent level).

In the course of the experiment, progress of the tested pupils in the axiological competences formation process was scored for every process component (with the relevant rating criteria), including the scores for cognitive-and-motor activity in the PISH Game (see Table 3) sessions.

Table 3. Scores for individual contributions in the PISH Game

Process components/ criteria

 

Competence level

 

Low

Average

Good

Excellent

count

%

count

%

count

%

count

%

Personal active efforts to find solutions for problems

S

SG

_24_

  23

53,2

 51,1

_14_

14

31,1

31,1

_4_

4

8,9

  8,9

_3_

4

6,8

8,9

RG

E

SG

_0_

22

_0_

48,9

_0_

 13

_0_

28,9

_3_

6

6,8_

13,3

_42_

4

93,2

8,9

RG

Substantiation of the problem solution found

S

SG

_27_

  26

60,0

57,7

_13_

   14

28,9

31,1

_4_

3

_8,9

  6,8

_1_

  2

_2,2

  4,4

RG

E

SG

_0_

26

_0_

57,7

_0_

 14

_0_

31,1

_4_

3

8,9

6,8

_41_

2

91,1

4,4

RG

Presentation of the problem solution in a multimedia format

S

SG

_18_

  18

40,0

40,0

_12_

  15

26,6

33,3

_12_

  9

26,6

19,9

_3_

  3

_6,8

  6,8

RG

E

SG

_0_

  17

_ 0_

 37,7

_0_

 17

_0_

37,7

_3_

  8

6,8_

17,8

_42_

   3

93,2

6,8

RG

Ability to convey physical exercises and apply in practice the knowledge acquired

S

SG

_23_

  28

51,1

62,2

_14_

  12

31,1

26,6

_4_

3

8,9

 6,8

_4_

2

8,9

4,4

RG

E

SG

_0_

27

_ 0_

60,0

_0_

 13

_0_

28,9

_3_

 4

6,8_

8,9

_42_

1

93,2

2,2

RG

Contribution to the final presentation and the ability to make conclusions

S

SG

_29_

30

64,4

66,7

_11_

   8

24,4

17,8

_3_

5

6,8_

 11,1

_2_

2

4,4_

4,4

RG

E

SG

_0_

28

_0_

62,2

_0_

 9

_0_

19,9

_3_

5

_6,8

 11,1

_42

3

93,2

6,8

RG

Note: count - number of students; S - start of experiment; and E - end of experiment

Excellent score means that the schoolchild clearly understands the problematic situation, can come up with his/her own hypothesis; contribute to the team efforts; discuss the study planning issues; design the information mining activity; make prior processing of the data mined; present the study results on his/her own or on behalf of the team; make a presentation; actively oppose to arguments and respond (5 points); 

Good score means that the pupil is capable of applying the knowledge in the proposed problem solving process, albeit his/ her theoretical knowledge appears to be loosely connected to the practical application ability; and/or the student finds it difficult to communicate the problem solutions found in the process (4 points);

Average score means that the pupils is capable of understanding the problem and setting goals for the study, albeit the problem solution he/ she offers is incomplete for the reason that his/her meta-subject notions are insufficient or lacking (3 points);

Low score means that the pupil fails to prove relevance of the problem; describe the key elements of the potential problem solutions; and/or failed to solve the proposed problem (2 points).

Conclusion

The physical education process design based on the competency-building approach will help optimize physical education of schoolchildren diagnosed with different health impairments through the focused efforts to form cognitive interest, foster sustained motivation for systemic physical exercises and develop a secondary demand for healthy lifestyle in the schoolchildren. 

References

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